You can put more points in a single skill, so that they will become powerful, and some skills can only unlock when you've activated a lower-tier skill that is related to the skill. There are two sorts of skills: active skills, which require activation via hotkeys (you can address them to the hotkeys bar at the bottom of your screen by right-clicking on it), and passive skills that will activate when your Hero is battling. You can also spend your points on the actual skills. If you put enough points in the Tier meter, new and more powerful skills will unlock. Every time you put a point in it, your basic stats will rise (Intelligence, Strength and Dexterity), which will allow you to deal more damage. The big column on the left side of the interface is the Tier meter and is the foundation of every mastery. Every time you gain a level, you get 3 skill points that you can spend on skills. You can open your mastery interface by clicking on the book in the menu with a S on it, or press S on your keyboard. If you decide to chose a second mastery, your class will also change. The correct math when calculating Pierce Ratio is. The math for this is 50 of 25 comes out to 12.75 which youd then add to your weapons Pierce Ratio. What this means is in the example I just provided to you - you would not get 75 Pierce Ratio in total youd get 37.5. Titan Quest assigns your character a class as soon as you choose a skill mastery, which indicates your talents. A: Pierce Ratio is multiplicative with the base, not cumulative.
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